Researchers build bee robot that can twist
With four wings made out of carbon fiber and mylar as well as four light-weight actuators to control each wing, the Bee++ prototype is the first to fly stably in all directions.
With four wings made out of carbon fiber and mylar as well as four light-weight actuators to control each wing, the Bee++ prototype is the first to fly stably in all directions.
WSU and Australia’s University of Technology Sydney have partnered to speed robotic advancements that help farmers grow food with fewer resources.
Hundreds of robot submarines — including one built by WSU Pullman engineering students — will gamble at casino tables 16 feet under water this week.
Daylan Kelting started programming computers in middle and high school. Now, in addition to pursuing a degree in computer science, he’s doing research in developing a valuable elder-care program.
By Mary Catherine Franz, intern, Voiland College of Engineering and Architecture PULLMAN, Wash. – As a child growing up in Saudi Arabia, chemical engineering major Ali Alibrahim knew he wanted to be an engineer.
By Zahra Debbek, Voiland College of Engineering & Architecture PULLMAN, Wash. – Mechanical engineering students will show off their robotic skills to the public during a competition at 5 p.m. Friday, Oct. 30, in Electrical/Mechanical Engineering Building, Room 152, at Washington State University.
PULLMAN, Wash. – Engineering students from Washington State University and University of Idaho will put their robotics ingenuity to the test July 20-26 in an international submarine robot contest.
By Cheryl Reed, Graduate School PULLMAN, Wash. – When your interests are so vast they won’t fit into a master’s thesis – or even a Ph.D. dissertation – what can you do? Antonie “Tonie” Bodley’s solution is an interdisciplinary doctoral degree (IIDP) through the Graduate School at Washington State University.
PULLMAN, Wash. – Researchers in Washington State University’s School of Electrical Engineering and Computer Science have developed a method to allow a computer to give advice and teach skills to another computer in a way that mimics how a real teacher and student might interact.