Skip to main content Skip to navigation
Virtual reality technology developed at WSU enables virtual Olympics participation
February 15, 2018

By Tina Hilding, Voiland College of Engineering and Architecture

Poster to view the Olympic games via virtual reality at WSUPULLMAN, Wash. – Can’t swing a plane ticket to PyeongChang on short notice? You might still be able to participate in the 2018 Olympics, virtually anyway. Immersive VR technology developed at WSU, and being used at this year’s winter Olympics, is set for a series of public demonstrations on the Pullman campus.

Oct. 3: Murrow College at WSU Everett hosts ‘Ethics in 3D Spaces’ panel
September 25, 2017

EVERETT, Wash. – Technology and media industry leaders will explore the ethical issues unfolding within emerging social virtual reality platforms at a breakfast and panel discussion titled “Ethics in 3D Spaces,” 8:30 a.m. Tuesday, Oct. 3, in the Tiered Lecture Hall,  room 102, at WSU Everett, 915 N. Broadway.

Funds support teaching with tech in local schools
November 21, 2016

By Kyla Emme, College of Education

joy-egbertPULLMAN, Wash. – Using new technology is one of the ways teachers are engaging students in order to improve their achievement in the classroom. The Harvest Foundation has awarded Washington State University $10,000 to provide teachers with things like Ozobot robots and virtual reality headsets for this purpose.

Student intern promotes virtual NFL experience in Europe
December 7, 2015

By Michelle Fredrickson, Voiland College of Engineering & Architecture

RowePULLMAN, Wash. – Washington State University intern Blake Rowe recently was tasked with a unique challenge: Give a real-life demonstration of NFL football in the heart of England, where “football” can only mean one thing – soccer.

Zuckerberg’s virtual reality vision addressed – in a week
April 3, 2014

By Tina Hilding, College of Engineering & Architecture

3-D-200PULLMAN, Wash. – When Facebook founder Mark Zuckerberg acquired gaming headset company Oculus VR on March 25, he wrote, “This is just the start. After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game… just by putting on goggles in your home.’’

From Viewmaster to virtual reality
April 28, 2006

Today, engineering professor Sankar Jayaram laughs about that first presentation, but in 1994 he was just a new faculty member with a bold idea for using virtual reality to complete ergonomic studies in vehicle manufacturing. He discussed his idea with a representative of PACCAR, a multinational corporation known primarily as a manufacturer of heavy-duty trucks, including the Kenworth and Peterbilt brands.“We did not have any virtual reality hardware, so we did what engineers always do — we used duct tape,” Jayaram explained with a smile. “We took one of those old Viewmaster 3-D slide viewers and cut off the back, then duct-taped it onto a … » More …