By Tina Hilding, Voiland College of Engineering and Architecture PULLMAN, Wash. – Two former Washington State University professors will describe their journey to becoming Silicon Valley entrepreneurs as part of the Lanning Distinguished Lecture.
By Tina Hilding, Voiland College of Engineering and Architecture PULLMAN, Wash. – Can’t swing a plane ticket to PyeongChang on short notice? You might still be able to participate in the 2018 Olympics, virtually anyway. Immersive VR technology developed at WSU, and being used at this year’s winter Olympics, is set for a series of public demonstrations on […]
EVERETT, Wash. – Technology and media industry leaders will explore the ethical issues unfolding within emerging social virtual reality platforms at a breakfast and panel discussion titled “Ethics in 3D Spaces,” 8:30 a.m. Tuesday, Oct. 3, in the Tiered Lecture Hall, room 102, at WSU Everett, 915 N. Broadway.
By Kyla Emme, College of Education PULLMAN, Wash. – Using new technology is one of the ways teachers are engaging students in order to improve their achievement in the classroom. The Harvest Foundation has awarded Washington State University $10,000 to provide teachers with things like Ozobot robots and virtual reality headsets for this purpose.
By Michelle Fredrickson, Voiland College of Engineering & Architecture PULLMAN, Wash. – Washington State University intern Blake Rowe recently was tasked with a unique challenge: Give a real-life demonstration of NFL football in the heart of England, where “football” can only mean one thing – soccer.
By Tina Hilding, College of Engineering & Architecture PULLMAN, Wash. – When Facebook founder Mark Zuckerberg acquired gaming headset company Oculus VR on March 25, he wrote, “This is just the start. After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game… just by […]
Today, engineering professor Sankar Jayaram laughs about that first presentation, but in 1994 he was just a new faculty member with a bold idea for using virtual reality to complete ergonomic studies in vehicle manufacturing. He discussed his idea with a representative of PACCAR, a multinational corporation known primarily as a manufacturer of heavy-duty trucks, […]